The Wolf3D (or Wolfenstein 3D) Engine is a raycaster engine developed by John Carmack for the hit FPS game Wolfenstein 3-D. It features smooth scrolling with textured walls, variable screen-size, and sprites. Designed for mid-range 386 computers it was one of the fastest texture-mapped 3D engines to be made available for licensing at the time (1992).
It was officially licensed to JAM Productions to make Blake Stone: Aliens of Gold and Blake Stone: Planet Strike, licensed to Apogee to make ROTT (originally slated to be a Wolf3D sequel), and licensed to Capstone to make Corridor 7 and Operation Bodycount.
It also inspired similar shareware and commercial "doom clones" of the mid-90's.
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Wolfenstein 3D
14关联游戏
关联游戏
封面暂不可用Wolfenstein 3D
射击
1992
封面暂不可用Spear of Destiny
射击 · 冒险
1992
封面暂不可用Wolfenstein 3D
射击
1992
封面暂不可用Rise of the Triad: Dark War
射击
1994
封面暂不可用Blake Stone: Aliens of Gold
射击
1993
封面暂不可用Blake Stone: Planet Strike
射击
1994
封面暂不可用Super Noah's Ark 3D
射击 · 问答 / 趣味知识
1994
封面暂不可用Corridor 7: Alien Invasion
射击
1994
封面暂不可用Operation Body Count
射击
1994
封面暂不可用Extreme: Rise of the Triad
射击
1995
封面暂不可用Sod
射击
1999
封面暂不可用Wolfenstein 3D: Nocturnal Missions
射击
1992
封面暂不可用Wolfenstein 3D
射击
2007
封面暂不可用Wolfenstein 3D: Coffee Break
射击
2014