最终幻想XIV在线

Final Fantasy XIV Online

游戏截图
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游戏概览

游戏介绍

Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch. Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the PlayStation 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.

游玩档案

类型与题材

游玩资料

作品形态
发行状态
游玩方式
玩家视角
游戏引擎

发行平台

创作团队

评分与时长

50.2/ 100
玩家评分33 个评分
35.0/ 100
媒体评分2 个评分
42.6/ 100
综合评分35 个评分
完成时间1 个样本
快速完成25.0 小时
通常完成40.0 小时
完整完成300.0 小时

发行与支持

平台发行

年龄分级

TESRB · T
ESRB

延伸资料

其他名称

最终幻想XIV在线中文名称
FINAL FANTASY XIV ONLINE风格化标题
Rapture开发期间名称

地区版本

ファイナルファンタジーXIV Online 封面

ファイナルファンタジーXIV Online

日本

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