Atlanten

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The year is 2036. Klara Anker finds herself trapped on an abandoned cruise liner. She discovers a security terminal and manages to connect to the camera network through her brain implant (a common accessory in this near-future setting). But only a few moments later, she is painfully blinded when a power surge explodes the monitor and damages her eyes. She will need to use the ship's live camera feeds to find a terminal able to send a distress call.

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