Break Order
游戏概览
游戏介绍
Turn-based tactics on pure elastic billiard physics. One impulse per turn, then everything collides: your pieces, theirs, the furniture. You don't aim at an enemy, you aim at a chain. The sim is fully deterministic, so every turn is a geometry problem — knowable, not lucky.
游玩档案
游玩资料
- 作品形态
- 游玩方式
- 玩家视角
关键词
发行与支持
语言支持
界面
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