The production team was formed in April 2005, after Konami merged several subsidiaries including Kojima's group at Konami Computer Entertainment Japan. Kojima said the merger relieved him of business management and administrative burdens he had as KCEJ's vice president, and that as head of Kojima Productions he could focus on creating games.
According to Kojima, while he now held a position on the Konami board, he still had to persuade staff to invest in his game ideas.
On March 16, 2015, Konami announced that it had restructured the game development operations to change the production structure to a headquarters-controlled system, "in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business". A few days later, an anonymous Konami employee stated that Kojima and the studio's senior staff had planned to leave Konami in December 2015 following the conclusion of their contracts and the release of The Phantom Pain. Konami denied that Kojima was leaving the company and stated that he would still be involved with the company and the Metal Gear franchise. Kojima affirmed that he was still "100% involved" in The Phantom Pain and was determined to make it the greatest game he could. In December 2015, the production team was nominated for Developer of the Year at The Game Awards 2015, but lost to CD Projekt Red. Kojima was reportedly blocked from attending the event by Konami's lawyers, requiring Big Boss's actor Kiefer Sutherland to accept the awards for The Phantom Pain on his behalf.
On December 16, 2015, in a joint announcement with Sony Computer Entertainment, Kojima announced that he would start an independent studio—also named Kojima Productions—alongside Yoji Shinkawa and Kenichiro Imaizumi. The studio announced that it would develop a new franchise for PlayStation 4. Kojima stated that he "will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years". In 2016, the studio opened a small division in Amsterdam, near Guerilla Games, who developed the Decima game engine that Kojima uses.
At E3 2016, Kojima unveiled a trailer to Death Stranding during Sony's pre-E3 conference. It was released by Sony Interactive Entertainment in 2019, and a PC version was released by 505 Games on Windows in July 2020. Imaizumi left the company in 2019.
On June 12, 2022, during Microsoft's digital presentation, Kojima announced that it had partnered with Xbox Game Studios to develop a new game featuring a "never before-seen concept" and leveraging Microsoft's "cutting-edge cloud technology". At The Game Awards 2023, Kojima revealed the new game, OD. It was also revealed that Jordan Peele is working with Kojima on the game.
Kojima Productions
45参与作品
10关联系列
2005 — 2025作品发行年份
作品目录
封面暂不可用Metal Gear Solid V: The Phantom Pain
射击 · 战术
2015
封面暂不可用死亡搁浅
射击 · 角色扮演(RPG)
2019
封面暂不可用Metal Gear Solid 4: Guns of the Patriots
射击 · 战术
2008
封面暂不可用Metal Gear Solid V: Ground Zeroes
射击 · 战术
2014
封面暂不可用Metal Gear Solid 3: Subsistence
射击 · 战术
2005
封面暂不可用Castlevania: Lords of Shadow
砍杀 / 清版动作 · 冒险
2010
封面暂不可用Metal Gear Solid: Peace Walker
射击 · 策略
2010
封面暂不可用Death Stranding: Director's Cut
射击 · 角色扮演(RPG)
2021
封面暂不可用死亡搁浅2:冥滩之上
射击 · 冒险
2025
封面暂不可用P.T.
益智解谜 · 冒险
2014
封面暂不可用Metal Gear Solid: Portable Ops
射击 · 战术
2006
封面暂不可用Metal Gear Solid: The Legacy Collection
射击 · 战术
2013
封面暂不可用Metal Gear Solid HD Collection
射击 · 战术
2011
封面暂不可用潛龍諜影 食蛇者3D
射击 · 战术
2012
封面暂不可用Metal Gear Solid V: The Definitive Experience
射击 · 战术
2016
封面暂不可用Metal Gear Solid: Peace Walker - HD Edition
射击 · 战术
2011
封面暂不可用Metal Gear Acid 2
角色扮演(RPG) · 回合制策略(TBS)
2005
封面暂不可用Metal Gear Solid: Portable Ops Plus
射击 · 战术
2007
封面暂不可用Lunar Knights
角色扮演(RPG)
2006
封面暂不可用Zone of the Enders HD Collection
射击 · 砍杀 / 清版动作
2012
封面暂不可用Metal Gear Online
射击 · 战术
2008
封面暂不可用Metal Gear Solid HD Edition: 2 & 3
射击 · 战术
2011
封面暂不可用Metal Gear Solid Touch
射击
2009
封面暂不可用Silent Hills
本体游戏
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