RealNetworks entered the computer game market in October 2001 with RealArcade, a PC game distribution application that allows users to play casual video games for free for 60 minutes, then decide if they want to purchase it. Many of the games were developed by GameHouse, which RealNetworks acquired for $35.6 million in 2004. In 2010, RealNetworks re-branded its games division under the name Gamehouse. It began focusing on social games, such as Facebook applets, and in 2013 acquired casual casino games company, Slingo, for $15.6 million.
RealNetworks
10参与作品
5关联系列
1999 — 2017作品发行年份
作品目录
封面暂不可用Feeding Frenzy
益智解谜 · 街机
2004
封面暂不可用Boingz
平台跳跃 · 益智解谜
2008
封面暂不可用Delicious: Emily's Miracle of Life
模拟 · 策略
2017
封面暂不可用Tiki Towers 2: Monkey Republic
益智解谜
2011
封面暂不可用Collapse!
益智解谜
2009
封面暂不可用Delicious: Emily's Holiday Season
模拟 · 策略
2009
封面暂不可用Flux
益智解谜
1999
封面暂不可用Mortimer Beckett and the Book of Gold
冒险
2017
暂无封面
Mind Medley
本体游戏
—
封面暂不可用Spongebob Squarepants: Clash of Triton
街机
2011
