Brothers Richard Garriott and Robert Garriott, their father Owen, and Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard Garriott for his games released by other companies. The company's first game was Ultima III: Exodus; because of Ultima's established reputation, Origin survived the video game crash that occurred that year. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers.
By 1988 Origin had 15 developers in Austin, Texas, and 35 other employees in New Hampshire. In September 1992, Electronic Arts acquired the company for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an Initial Public Offering before agreeing to the deal. By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams. In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. However, within a year's time, in part due to Ultima IX's poor reception, EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000.
In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the "Jane's Combat Simulations" brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.
Origin Systems
98参与作品
8关联系列
1982 — 2011作品发行年份
作品目录
封面暂不可用System Shock
射击 · 角色扮演(RPG)
1994
封面暂不可用Ultima Online
角色扮演(RPG)
1997
封面暂不可用银河飞将
射击 · 模拟
1990
封面暂不可用Ultima IV: Quest of the Avatar
角色扮演(RPG)
1985
封面暂不可用Ultima VII: The Black Gate
角色扮演(RPG) · 冒险
1992
封面暂不可用Ultima Underworld: The Stygian Abyss
角色扮演(RPG)
1992
封面暂不可用鐵血十字軍:無怨無悔
射击
1995
封面暂不可用Wing Commander III: Heart of the Tiger
模拟
1994
封面暂不可用银河飞将4:自由的代价
模拟
1996
封面暂不可用Ultima VI: The False Prophet
角色扮演(RPG)
1990
封面暂不可用Ultima VIII: Pagan
角色扮演(RPG)
1994
封面暂不可用Ultima III: Exodus
角色扮演(RPG)
1983
封面暂不可用Ultima II: The Revenge of the Enchantress
角色扮演(RPG)
1982
封面暂不可用Ultima IX: Ascension
益智解谜 · 角色扮演(RPG)
1999
封面暂不可用Ultima V: Warriors of Destiny
角色扮演(RPG) · 冒险
1988
封面暂不可用Crusader: No Regret
射击
1996
封面暂不可用Abuse
射击 · 平台跳跃
1996
封面暂不可用Wing Commander II: Vengeance of the Kilrathi
模拟
1991
封面暂不可用Ultima Underworld II: Labyrinth of Worlds
角色扮演(RPG)
1993
封面暂不可用BioForge
益智解谜 · 冒险
1995
封面暂不可用Wing Commander: Prophecy
射击 · 模拟
1997
封面暂不可用Wing Commander: Privateer
模拟
1993
封面暂不可用Ultima VII: Part Two - Serpent Isle
角色扮演(RPG)
1993
封面暂不可用Worlds of Ultima: The Savage Empire
角色扮演(RPG)
1990
