The Singapore-MIT GAMBIT Game Lab was a five-year research initiative, extended to six years, that addressed important challenges faced by the global digital game research community and industry, with a core focus on identifying and solving research problems using a multi-disciplinary approach that can be applied by Singapore's digital game industry. The Singapore-MIT GAMBIT Game Lab focuses on building collaborations between Singapore institutions of higher learning and several MIT departments to accomplish both research and development.
Singapore-MIT GAMBIT Game Lab
4参与作品
2008 — 2011作品发行年份
作品目录
其他作品
全部 4 款
封面暂不可用Akrasia
独立游戏
2008
封面暂不可用CarneyVale Showtime
街机
2010
封面暂不可用The Snowfield
模拟 · 冒险
2011
封面暂不可用Elude
平台跳跃
2010
