Bungie was founded in 1991 with two goals: develop kick ass games that combine state-of-the-art technology with uncompromising art, captivating storytelling, and deep gameplay, and then to sell enough copies to fund their ongoing quest for World Domination. Over the past twenty years, Bungie created a bunch of fun games, including the Halo Franchise, the Marathon Trilogy, and the first two Myth games. Now independent, employee-owned, and located in Bellevue, Washington.
Bungie
109参与作品
5关联系列
1990 — 2026作品发行年份
- 母公司
- 公司规模
- 状态
作品目录
封面暂不可用Marathon 2: Durandal
射击
1995
封面暂不可用Halo 2: Multiplayer Map Pack
射击
2005
封面暂不可用Myth: The Fallen Lords
即时战略(RTS) · 角色扮演(RPG)
1997
封面暂不可用Marathon Infinity
射击
1996
封面暂不可用Destiny: The Collection
射击 · 角色扮演(RPG)
2016
封面暂不可用Halo 2: Limited Collector's Edition
射击 · 冒险
2004
封面暂不可用Halo 3: Limited Edition
射击 · 冒险
2007
封面暂不可用Destiny: The Taken King - Legendary Edition
射击 · 冒险
2015
封面暂不可用Destiny 2: The Edge of Fate
射击 · 冒险
2025
封面暂不可用Destiny 2: Black Armory
射击 · 角色扮演(RPG)
2018
封面暂不可用Destiny 2: Bungie 30th Anniversary Pack
射击 · 冒险
2021
封面暂不可用Operation: Desert Storm
射击
1991
封面暂不可用Destiny: The Taken King - Legendary Edition
射击 · 角色扮演(RPG)
2015
封面暂不可用Destiny 2: Collector's Edition
射击
2017
封面暂不可用Gnop!
街机
1990
封面暂不可用Pathways into Darkness
射击 · 冒险
1993
封面暂不可用Minotaur: The Labyrinths of Crete
角色扮演(RPG)
1992
封面暂不可用Halo: Reach - Legendary Edition
射击
2010
封面暂不可用Halo 3: Legendary Edition
射击
2007
封面暂不可用Halo: Reach Limited Edition
射击
2010
封面暂不可用Destiny: Ghost Edition
射击 · 角色扮演(RPG)
2014
封面暂不可用Destiny 2: Digital Deluxe Edition
射击 · 角色扮演(RPG)
2017
封面暂不可用Crimson: Steam Pirates
策略 · 回合制策略(TBS)
2011
封面暂不可用Myth II: Chimera
即时战略(RTS) · 策略
1999
