Dungeon Master

游戏截图
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游戏概览

游戏介绍

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

游玩档案

创作团队

评分与时长

86.2/ 100
玩家评分27 个评分
86.2/ 100
综合评分27 个评分
完成时间1 个样本
快速完成40.0 小时
通常完成20.0 小时

发行与支持

平台发行

DOS 标志DOS

  • 欧洲
  • 北美

Amiga

  • 北美
  • 欧洲

语言支持

界面

英语

已记录支持 未记录,不代表不支持

延伸资料

其他名称

DM首字母缩写

地区版本

ダンジョン・マスター 封面

ダンジョン・マスター

日本